Get RangeAttributes from built in class using Reflection
I am working on an in game GUI for editing parameters of the built in audio filters. Using reflection, I was able to get the values of these parameters, but I am struggling to get the RangeAttributes...
View ArticleGLSL version 400 vertex attributes
I am writing a shader in GLSL (version 400) using the keyword GLSLPROGRAM. The shader itself works fine, but I am only able to fetch the position vertex attribute (using `in vec4 position` in the...
View ArticleHow to mark a method Obsolete
The attribute [Obsolete] does not seem to work with Unity. Is there an alternative?
View ArticleCan attributes modify runtime behaviour
I discovered attributes in the form of the range attribute. I thought it would restrict the value of an int, but when I try to add to the number to the point where it gets bigger than the max it just...
View ArticleSee MonoScript's attributes in the inspector (when it is in an array)
I'm trying to do a script that has an array of type UnityEngine.MonoScript and I can add from the inspector as many scripts as I want :D but I also need to modify the public attributes of each...
View Article[SOLVED]From superior script to subordinate script
Hey guys, today I have been working around this issue like half of a day. I would like to see some comparison between some methods. First I will try to explain you what did I do. I am developing...
View ArticleMesh Attributes Grayed Out in Inspector
I have an issue where all the models from the project folder will have their attributes grayed out in the inspector. Not sure what I may have accidentally hit to cause this but any help would be...
View ArticleExpression Attribute not working
Hi, I have made a new attributted called Faces on maya. (it changes the texture like Pocoyo https://vimeo.com/35310598) It is new attribute like translation or rotation, but unity not get it, like...
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