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See MonoScript's attributes in the inspector (when it is in an array)

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I'm trying to do a script that has an array of type UnityEngine.MonoScript and I can add from the inspector as many scripts as I want :D but I also need to modify the public attributes of each MonoScript added to that array (like scripts that are added directly to the GameObject). Explained in images: I have this: ![alt text][1] But I want to be able to modify the attributes of VirtualBtnDefaultHandler and SceneOpenerOnPressed classes like these: ![alt text][2] Do you know any way to do it? I'd love your help because I do not know what else I can do :( PD: Sorry if I wrote something wrong, I'm not expert in English :) [1]: /storage/temp/27177-capture.png [2]: /storage/temp/27178-capture.png

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