I'm trying to do a script that has an array of type UnityEngine.MonoScript and I can add from the inspector as many scripts as I want :D but I also need to modify the public attributes of each MonoScript added to that array (like scripts that are added directly to the GameObject).
Explained in images:
I have this:
![alt text][1]
But I want to be able to modify the attributes of VirtualBtnDefaultHandler and SceneOpenerOnPressed classes like these:
![alt text][2]
Do you know any way to do it? I'd love your help because I do not know what else I can do :(
PD: Sorry if I wrote something wrong, I'm not expert in English :)
[1]: /storage/temp/27177-capture.png
[2]: /storage/temp/27178-capture.png
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